The only thing is I get overwhelmed with games that have too much going on at once, have too many items or are too unforgiving (Like I would like to be able to understand what's going on without having to look stuff up online). I really like the idea of a turn-based, procedurally-generated dungeon crawler where I have to try and sneak around and fight, etc. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes. Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
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